![]() ![]() Shapr3D is a superb tool and it’s the long awaited “bridge” from drawing to production I’ve been waiting for, so I am not asking for complexity. I often skip the environment presets and use defaults. Presets: they are usable in most common setups, look and feel great, a breeze under the cursor or the tip of the pencil, but in some cases, they are much too generic. ![]() The right sphere is only bigger than the left one. Double NVIDIA Titan series 2000 GPUs + Native Apple GPU. Here is an example of preset lighting gone wrong and wood-fabric materials (on a Mac Pro with Parallels, though I own a Windows PC as well. Don’t get me wrong though, I’m just used to setting lighting, lighting type and direction, saturation, black/white point, etc. 22 or so) plus choosing the right environment (color, shading, lighting) is quite the headache. I am not using any sliders, but I enter values directly, and most of them are like. 5 (that’s also an issue for me in some way. As expected with "stuff that look simple but are not (think “singularity” at the apexes), those spheres turned out not to be material-friendly (coming from Rhino, I can tell you that I’ve seen much, much worse though)! Wood always look like “fabric mimicking wood”, unless density goes from 1 to. Like some of you I’ve chosen simple spheres (solid, spherical surface only…) but I’ve discarded the latter.I’m joining the conversation quite late without a ton of stuff to discuss and review, but here it is: ![]()
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